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Warrens now only duplicates living units.Clan of Embers palace now gives Chaos mana instead of Nature mana.Boosted Orc Slaying combat bonus, from 20% to 30%.Cowardly slaves will drop tools and run at the first sign of trouble. Makes them more dependant on their home terrain Reduced Workrate of Lizardman Labourer by 40, to partially offset Natural Habitat.Changed button art for Stoneskin promotion, to match the Stoneskin spell.This is now incorporated into their racial promotion. Removed troll "Regeneration" mechanic.-75% fire resistance (trolls are massively weak to fire).It has the same effects as giantkin, and trolls will still get the Giantkin age bonuses, plus: This should ensure the AI builds them ASAP Illian Temples of the Hand now give +2 and +1 as well as having a massive AI weight.Reduced Lizardman jungle combat bonuses slightly, to 20%.Autoaquired/Mustmaintain by lizardmen in jungles. Reborn discount number-of-buildings fix.(Korinna's former leader text moved to Martyrs of Patria.)

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"In a Bright Land" story added for the leaders Risen Emperor and Korinna (Parts I and III), Awakened (Part II), and Cathedral of Rebirth (Part IV)."Which Leader?" text for Temple of the Gift, Imperial Cenotaph, Korinna, and the Risen Emperor.They have a 33% chance per turn to lose 1 strength point. Ira will now gradually lose strength over time if they're not killing things.Softened difficulty modifiers for Awakened spawning.Maximum awakened spawns for Scions of Patria Increased.All Tier IV Priests now have Medic III, and can cast Heal.Building Glory Everlasting now lowers the armageddon counter significantly.Pyre zombie penalty vs archers reduced to 15% (from 40%).Barbarian Goblin archers get no defensive bonuses.Bhall will no longer spawn Gretchin (for now, might bring them back in future).Added CIV4GameText_Promotions.xml for promotion related text keys.Rogue, Explorer, Tracker, given Adventurer as free promo, to solve issues with the trait not quite working.Rogue (Austrin Scout UU) Gains +25% withdrawal chance.Archery units can now gain Wall Defender if the city contains Summoned Walls of Stone, from the Earth I spell.Wall Defender now gives +1 Ranged Strength, and +10% Ranged attack damage limit.Archery units in a tile containing Forest, Ancient Forest, or Jungle, recieve no defensive bonus from it, and a penalty to ranged attacks/first strikes.Units with any of the following promotions are immune to this effect Added "Obscured Line of Sight" mechanic.Chislev Mounted units can now gain Orc Slaying.New Button Art for Orcish racial promotion.Fall Further Patch C (rev 673-729) - Breaks Save Games






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